
#DAZ STUDIO CREATE MORPH PRO#
In Daz version 4.6, there was a plugin which allowed you to import morphs using Morph Loader Pro and specify the SubD level of the morph. But that is an entirely different topic and only matters if you're interested in creating HD morphs. But there is a workaround for creating HD morphs, so that you can in fact export Genesis characters at a higher SubD count, do your sculpting in Blender, and successfully import it back into Daz. Meaning, you cannot apply a Subdivision surface modifier and expect it to import in Morph Loader Pro. However it's worth mentioning that the geometry of the character mesh cannot change in Blender. This should be enough to resolve your issue. Whether you want it set to true or false depends on whether you are attempting to make a morph for the default Genesis figure, or a custom character. You did not have "Reverse Deformations" set to "true" (it's set to "false" in the image).

You messed up the scale during import/export 2. If you find your figure is doing strange things when using the slider, it's either because 1. But there is one you want to pay attention to: Again, the settings here don't matter much. Now you use Morph loader pro to bring in the morph. You may also want to ensure "Selection only" is checked off, because you only want to export the figure mesh itself (not eyelashes, or tear, etc): You now need to set the scale to 100 because again, Daz figures are 100x larger. Now with your character in Blender, do whatever sculpting you want. Note you should be saving presets for both import and export settings so you do not have to input these specific settings each time. These settings don't matter too much, but these are the settings I use: Now with the character (or clothing) exported, it's time to import into Blender. The direction should be X, Y, Z, respectively. Your scale should be set to 1%, because Daz figures are 100x larger than the units Blender uses. The only settings that really matter here are scale and axis. obj (I do NOT use the bridge for morphs, I simply use the export under File > Export), my settings look like this:

It sounds like your workflow is mostly correct, but there are issues with either your import or export settings (or possibly both). This is a rather extensive topic, however I have created an abundance of both HD and base resolution morphs for Daz, so I will attempt to answer: Or any video tutorial, with which you can help me solve this problem?įor my part that's all and I thank everyone for the help or advice they can give me, Is there anyone on this forum who can help me? I already got into the edit+preferences+complements tabĪnd in search I look for the word of daz so that the option appears and it does not come out,Īnd the second problem is that I try to do it manually, that is̰ I import the project to blender, mold it in blender and exportģ° I import to DAZ from Edit+object+morphloaderpro,Īnd from there everything is fine add it to the program Since there is the option to send it fromīut when I enter blender and want to open it, I don't get the option I've been looking for some videos on youtube about making morphs, from blender, but I don't know if it's because of the new version that doesn't let me do the morphs well
#DAZ STUDIO CREATE MORPH HOW TO#
There are plenty of places to talk politics, this is not that place.Īnd i've been searching how to create morphs

#DAZ STUDIO CREATE MORPH FREE#
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